![]() ![]() "But I'm sure you did a rigorous cost-benefit analysis to arrive at that 70% target" Having a rough view of what direction your going is a much safer and strategic plan. Plan from getting from A To B first, NOT A-Z. "but how can you be sure what you're doing is really beneficial in the long run?"īecause what is the point of planning to fly, when you cant even get off the ground? This is the oldest flaw in any long-term investment, its also the easiest to avoid. We make sure were communicating and giving hope to the 30% of people we did not reach out to. There's no negative input because the game is optimized to function properly, Keeping consumers pleased and excited for future releases. "Basing your development around avoidance of negative input" For example when we Release a patch, we make sure the game is completely optimized for near enough 70% or more of our core audience's PCs before release, So we dont get bombarded with negative replies and disrespectful comments.īasing your development around avoidance of negative input may make you and your community feel good, but how can you be sure what you're doing is really beneficial in the long run? The more time you spending optimizing each patch for the sake of the 70%, the longer the 30% have to wait for you to finally optimize for them.īut I'm sure you did a rigorous cost-benefit analysis to arrive at that 70% target, and keep detailed metrics so you can know how meeting it is affecting your release timeframe. here really is no "Stages" towards this, you can improve the quality of the game on any spectrum to please and provide evidence towards community engagement and commitment towards furthering an end goal. Pretty old by todays standards yet I can get 60 fps easly in 7dtd with a few effects disabled which you hardly even notice (lens flares as the player is not a camera, blur and motion blur as I hate the effects), at 1920x1080 res, with reshade on top of it.īeing part of a team of Indie game developers myself, I call BS on this. Op: whats your pc specs? Here's mine: i5-7500, 24 gb ram, geforce 1070 gtx. I mean WAY later, once I got str and fort done I may consider it as a after thought mainly as I don't have much else to use points on. ![]() I like the pistol, but agility is mostly useless for me, so its a waste of points to get agi just for pistols. This way is better because lets be honest it sucks that weapons are tied to stats. If we applied the a17/18 perks to it, as you leveled say sledgehammers, at 20 skill you get level 2 of the perk, (which is 3 stat in game in a17/18) which lets you craft tier 3 sledgehammers. ![]() It has learn by doing for: weapon types, athletics (running, jumping etc) and for mining tools. The darkness falls mod has a great learn by doing system that also has a class system where each class gets unique bonuses and things only they can craft. I sitll feel a16's skill system was the best overall it just needed some tweaks, like removing craft quality from being tied to a skill. That said the devs of 7dtd do a bit of optimization every single alpha, my biggest complaint is the devs don't seem to have any idea what they want the game to be, as it often for the longest time changed drastically between each alpha. Even minecraft was known as a major resource hog and it looked like complete crap compared to 7dtd graphically. Voxel games use massivly more resources than non-voxel games even if they look like crap. I dunno, a18 is running the best the game ever has for me, so I am pretty happy, mind you even in way past alpha's I still had 60 fps usually. I'm not sure what you're getting at is it running slow for you or something else?
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